Monday, September 3, 2012

Edits

I had to change a few things because of foreseen potential problems. I increased the base amount of hit points each character starts with, and added a flat bonus to the amount you heal from a vigor roll while removing one of the dice. Random is good, healing 3 hit points or 30 not so good and could cause many issues. Also, I removed one die from exploit damage at level one because I was a bit worried about the fact most of the characters could kill themselves in a single round, thats also why I increased base hit points.

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